I’ve always thought of Game Development Coding as the pinnacle of update distribution. The next time you are using STEAM to install a new game or even the company’s own updating software (Battle.NET), watch how it handles updates, patch management, distribution of code, and pushing out updates to the community.
Your first experience is in getting the application into your hands and using it. They know this, they know the smoother, the easier, and the more reportable this feature is, the more receptive you’ll be when things go wrong in the application itself.