I like to game, but I find the starting of games to be a roadblock.
New controls, new features, new concepts, new directives – especially if it’s a “LIKE” game that you have already played before where you already knew what to do in it.
The first few weeks of a New Game are critical because you have to commit to the learning, to figuring things out, to walking through what does and doesn’t work (and yes loads of mistakes and dying).
Kind of like starting a new project, you need to commit, put the time in, and make it work for it become something before going – “this isn’t going to work”.