Growing Teams isn’t easy.
Growing development teams while having to deliver releases is an endeavor in its own category that is always met with – “I don’t want to onboard new people while I have a pile of work to get done” – which is completely understandable.
We always default to scaling by people, headcount, and numbers – and yet there are other ways to scale as well – Process, Growth, Minimalism, and Skill. I wrote about this a while ago here.