What I admire most about video games, is their resiliency to consistency deliver updates. Maybe I’ve been lucky but when I look at the games I’ve played, and how they are updated I can’t help but think that this is where the time was spent first – on the Updates. The team figured out the problem they hoped they would have forever. Pushing out changes and ensuring they don’t impact their customers from using their…
Team Leads and Tech Leads are two critical roles in any software development team. But go from team to team and you’ll find the roles and what is required of them are drastically different. Here’s my take on the difference between a great Tech and Team Lead.
I can build you a tractor or a Cadillac (perhaps there are better terms to use today but I still like these). A Tractor will get you there, wherever you are going, without fail, it will be solid, it won’t breakdown and it will do the job (i.e., work hard). Tractors don’t mind getting dirty because it’s all part of what they do to get the job done. A Cadillac will get you there, but…
Using an API is a great way to save an immense amount of coding time and get your work out faster. As a distributor of an API, it’s a brilliant way to give access to functions of your product that allow additional uses for your work to propagate without you needing to build them. You build the interface, they consume it. You consume the interface, and someone else maintains it. The thing to always remember…
We’re back to enforcing people to exist in person to trust that they will do the job. For two years we trusted everyone, we found the best and the brightest that got work done – we might have slowed down – but we got work done. And now we’re back to enforcing limits on how and where people can deliver from. What did we learn during this forced remote experiment that we all took part…