Articles for category: Delivery

October 14, 2024

Greg Thomas

What’s In an Options Analysis

The Options. What they are, what’s good about them, what’s bad about them – maybe what the cost is? But more importantly, it’s your recommendation – what you think and why. Anyone can come up with options, but a recommendation, a direction, a path – that’s the real reason you’re doing this – because people want to see what you’ll do when given the reigns to lead and move forward with solving a problem. The next question is whether you lead with the recommendation or hold onto it till the end. You lead with it. Ending with it means you’re

October 11, 2024

Greg Thomas

Making way for the new Audience

Video games are a great example of an industry that is always serving multiple audiences at the same time and needs both to survive. The existing users supported the game the first time and helped get it off the ground with early adoption and support. The new audience, who has never seen the game, but is interested in it and is wondering if they should invest their time in it. Both markets matter for the game to survive. Both need to be looked at. Or, you could be in the third category where you don’t look for audience support and

October 7, 2024

Greg Thomas

The Collision of Versions

DLL Hell was a thing. When you get into the weeds it’s still there. Never assume everyone is and/or can be on the latest and greatest versions of hardware and software. Deprecate the interfaces, don’t break them. Prompt for the upgrade if you need it BEFORE the installation happens. Developers deserved simple lives too!

October 6, 2024

Greg Thomas

Working out the Bugs

Bugs happen. It is part of software development and coding. If you’re software and your code does not have any bugs associated to it, then you’re not pushing yourself. You’re playing it safe. You’re not pushing the envelope. Make the bugs, log them, revel them – make your code better. Than show it to someone and start the process all over again.