Category

Delivery

Category

Love them or hate them, Story points aren’t going anywhere. You can keep the debate rolling, you can keep arguing for points over hours or vice versa (I like vice versa myself). But remember, they aren’t called “Task Points”, there is, and always will be a duration to finishing a task – start, middle, end. Story points are an estimate, task work is the execution of the estimation, and you adjust your estimates (points) based…

The journey is the memory we talk of. It’s the in-between moments of everything that comes together when it comes together, and how it comes together. It’s the small stories that we reflect on and remember without hesitation. It’s the best of us and when we get to the destination, all we talk about are the bumps and adventures that happened in the journey. Don’t miss out on the journey, it’s not worth forgetting.

You miss a deadline. You miss an event. The work you put in didn’t pan out. The code you wrote still doesn’t work. The rules are broken. The game is old. Time to get back, time to build something new, time to refocus and not forget why you got started here in the first place.

I like to game, but I find the starting of games to be a roadblock. New controls, new features, new concepts, new directives – especially if it’s a “LIKE” game that you have already played before where you already knew what to do in it. The first few weeks of a New Game are critical because you have to commit to the learning, to figuring things out, to walking through what does and doesn’t work…

Start with what needs to be done. But you know that, and no one wants to start there because that is boring.  What you are trying to answer is – “How can I avoid what needs to be done and get to what I want to be doing?” – that’s another question that requires you to go back to the first question – to focus on what needs to get done so you can focus…