Bugs happen. It is part of software development and coding. If you’re software and your code does not have any bugs associated to it, then you’re not pushing yourself. You’re playing it safe. You’re not pushing the envelope. Make the bugs, log them, revel them – make your code better. Than show it to someone and start the process all over again.
You purchase a product. You customize it. You customize it some more. You keep tinkering and tweaking until there is nothing left of the original save for your customizations. You now have a mess of an upgrade on your hands. You now have time spent figuring out why you had to customize it to the nth degree. If you’re having to customize something you bought that much, it might be a sign, you need to…
Don’t tell anyone what you’re doing. Don’t brag about it. Don’t post it. Don’t like it or subscribe to it. Just do it. Do the Hard work first, everything else is easy work. Anyone can do the easy work. We need the hard work.
The best, absolute best, part of any video game is leveling up. You do a bunch of “stuff”, gain enough of “something” and level up. You become bigger, better, and stronger. And from there, you get “points” that you can spend to further your development. Points that can make you smarter, and stronger, make old tasks easier to accomplish, and give new ones a better chance at success. It’s the same in life, except you…
Don’t leave a meeting not sure what you are supposed to do next. Don’t leave a meeting knowing people who attended are not sure what to do next. Don’t attend a meeting if you’re not sure what it’s about or whether you need to be there. None of this is being rude (unless you’re being rude), it’s about holding yourself, your teams, and your meetings to a higher standard.