Articles for category: Delivery

June 20, 2023

Greg Thomas

The Farmer’s Advice

If you want to reap the benefits in four months, you can’t start the week before, the month before, two months, or three months before. They’ve done the math, they know the equation, and there are no shortcuts, it’s a simple matter of working backward and starting from the date you want to deliver on. That’s the first part. The second part is doing the little bits, the daily tasks, each day, that will make the four-month journey possible. Miss a day, push out the date. Forget to water for a week, start over on some, and may you’ll make

June 18, 2023

Greg Thomas

Extending Sprints

If you don’t get your work done in a week… we can’t add the eighth or ninth day… all we can do is try again the next week, starting again on Sunday or Monday (in my case, the week always begins anew on a Thursday). The same with Sprints – once you set the duration – that’s what you’re working within in – if you do or don’t get it done – that’s part of the process. To figure out what you need to tweak for next time, to figure out what you have to change. If you keep extending

June 16, 2023

Greg Thomas

Swing for the Fences

I know bunts and singles are good. I know they make sense from a numbers perspective. But whenever I played baseball, I always had to swing for the fences at least once a game. Sometimes you just have to evaluate the right pitch, speed, and velocity, give it your all – and swing for the fences.

June 3, 2023

Greg Thomas

Isms

Every team has them. The “Ism” – the CodeIsm, the EnterpriseIsm, the SupportIsm. They are the ideas, the culture, the vernacular that makes your team, your team and separates it from everyone else. They are the rallying cry for getting things done and delivering. They are a good thing to have as long as they project the good of your team and not the “that’s the way we have always done it”, “that’s how it works”, “we don’t know what it really does” – then they go from being an “ism” to a problem.

June 2, 2023

Greg Thomas

Automatic Updates Go Boink

What I admire most about video games, is their resiliency to consistency deliver updates.  Maybe I’ve been lucky but when I look at the games I’ve played, and how they are updated I can’t help but think that this is where the time was spent first – on the Updates. The team figured out the problem they hoped they would have forever. Pushing out changes and ensuring they don’t impact their customers from using their product during this time. When something as critical as updating all that you do is an add-on or after thought, the propensity for it to