Articles for category: Drive

Things will ALWAYS go Sideways

Yes, they will always, always go sideways. I worked at a camp many years ago where we gave out a “Loser of the Week” award – it generally went to the same people each week. Why? Because they worked with all the machinery and all the jobs that had a propensity to go sideways. They weren’t Losers (it was funny), they worked hard and delivered, but when things went sideways, they went sideways. Ignore the perfection, embrace the sideways.

Guess What – Everything is Changing

Okay great. Now that we know that, let’s figure it out. The hardest part about change is acceptance; we get mired in it for a long, long time. And then one day we go ahead and do it, and we realize – “I guess I should have started sooner.” If you accept the change early, you’re already moving faster than many.

Small Team, Big Leaps

Small teams make bigger strides. It’s the problem of team development that we’ve been trying to solve for decades. I think it’s because of focus, they look at a problem, discuss options, and iterate towards a solution. They don’t care about what they don’t or what might not work; they just care about seeing if they can do it. When you get bigger, you think more about what you might impact before diving into fixing the problem. This is why AI scares many. You chat with Claude or ChatGPT, one view into solving a problem, and they just go, they

1 month ago

Greg Thomas

The Time Machine

Time Machines don’t exist; if they did, this post would have a different ending. And yet we hope they do for that one chance to go back and make a change that might completely change our life, but in the movies, it drastically alters everything about who we are.  And since we don’t have Time Machines, it’s hard to know if this is fact or fiction (currently the latter). You can’t change what happened, but you can change and influence what happens next. You don’t need to go back in time; you already know the answer of what you need

Who gets the “Cool” work?

If you can’t trust your team to do the boring, grunt, not that much interesting work to the best of their abilities, and pass in top-notch code and effort. Then they definitely should not be working on the cool stuff. Grunt work is the litmus test for whether they can handle the cool stuff.