No matter what you start, you will make tweaks/adjustments on the fly as you build towards your goal. Hiccups, changes, creep, advancements, the good, the bad, the ugly, everything and anything will be thrown your way and you will have to adjust on the fly. You can either get mad that you have to adjust or realize that it’s a part of everything you are doing to get better and improve at what you are…
There are many an RPG game where you gather a bunch of materials and “craft” stuff which is to gather lots of cool materials and then create some awesome sword or shield that will save you an epic legend in your own right. You may or may not need skills to craft something cool but you will invariably need materials, materials are the base of anything you’ll create. If your career was a craft, what…
Breaks aren’t simply for doing nothing, they are time for figuring out what to do between the work. They are rolling solutions over and over again in your mind before going forward with them. Time is what solves your problem and helps with your work. If you don’t have the time between your work to get things done all you’re doing is grinding from one thing to the next with no thought in between. Take…
The hard work, the problems you can’t solve, don’t get easier, they get familiar. We get better at solving them because we are familiar with all the constraints, context, and, constructs that surround them. Change any one of those components and the problem didn’t become harder again, it became unfamiliar. Step away from working on that problem for a few months and then go back to it, the problem itself isn’t harder, you’ve simply lost…
Imagine your team builds houses akin to how they write code. Some questions to ask; How long would it stand the test of time? What issues would appear immediately? What would work well? Would it align with what your users wanted? Would it ship completed? Would it be finished early or late? You can come up with more/less questions, the point of the exercise isn’t to take your team down a notch – the goal…