The unreported bugs are the worst bugs ar the worst ones of them all. We know they exist, but we don’t want to work on them. We know how bad they are, but we don’t want to test them. They are bigger and of grander scale than anything we have ever seen that resides in our heads but yet we have never done anything with them. We make them so big that they cannot be…
The lost timeline is where everything went perfect, where it all worked out, where nothing went wrong and things came together without a moment’s hestitation. Nothing went wrong. You were perfect. Your team was perfect. It’s a lost timeline, because it never goes this way so stop trying to force it to get there.
No matter what you start, you will make tweaks/adjustments on the fly as you build towards your goal. Hiccups, changes, creep, advancements, the good, the bad, the ugly, everything and anything will be thrown your way and you will have to adjust on the fly. You can either get mad that you have to adjust or realize that it’s a part of everything you are doing to get better and improve at what you are…
There are many an RPG game where you gather a bunch of materials and “craft” stuff which is to gather lots of cool materials and then create some awesome sword or shield that will save you an epic legend in your own right. You may or may not need skills to craft something cool but you will invariably need materials, materials are the base of anything you’ll create. If your career was a craft, what…
You want to reduce your lost sprints when it comes to building a release. Lost sprints happen – customer bugs come in and they derail everything you’re doing. Or a seemingly well-estimated bug blows up in your face and ends up becoming a feature that still needs to be done this sprint, but everything else will be pushed out. The sprint becomes lost when more and more of your team starts to work on these…