No matter what you start, you will make tweaks/adjustments on the fly as you build towards your goal. Hiccups, changes, creep, advancements, the good, the bad, the ugly, everything and anything will be thrown your way and you will have to adjust on the fly. You can either get mad that you have to adjust or realize that it’s a part of everything you are doing to get better and improve at what you are…

There are many an RPG game where you gather a bunch of materials and “craft” stuff which is to gather lots of cool materials and then create some awesome sword or shield that will save you an epic legend in your own right. You may or may not need skills to craft something cool but you will invariably need materials, materials are the base of anything you’ll create. If your career was a craft, what…

You want to reduce your lost sprints when it comes to building a release. Lost sprints happen – customer bugs come in and they derail everything you’re doing.  Or a seemingly well-estimated bug blows up in your face and ends up becoming a feature that still needs to be done this sprint, but everything else will be pushed out. The sprint becomes lost when more and more of your team starts to work on these…

How often do you check-in with your team? I don’t mean a sprint meeting, I mean an actual check-in? We put a lot of focus on this during the pandemic, but are you still doing it? Why not?  No time, no love for the team? If you’re not checking in with your team, how do you know how they are doing? Do you know how they are doing? You probably don’t, and if you don’t,…

Breaks aren’t simply for doing nothing, they are time for figuring out what to do between the work.  They are rolling solutions over and over again in your mind before going forward with them. Time is what solves your problem and helps with your work.  If you don’t have the time between your work to get things done all you’re doing is grinding from one thing to the next with no thought in between. Take…